Big Bad - I: The Basics of Villains in Video Game Design - Extra Credits
6:03
Humane Design - Games Must Be Good to Their Players - Extra Credits
7:51
What Makes Us Roleplay? - Why Game Worlds Feel Real - Extra Credits
6:38
Exploration in Games - Four Ways Players Discover Joy - Extra Credits
7:22
Big Bad - II: What Makes a Good Villain? - Extra Credits
5:04
Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits
8:27
Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits
5:32
Negative Possibility Space - When Exploration Lets Players Down - Extra Credits
7:37