Baking High Poly To Low Poly (Zbrush And Substance Painter)
![](https://i.ytimg.com/vi/DxhGcG9UDKA/mqdefault.jpg)
8:03
Zbrush and Substance Painter - ID Maps (In Depth Version)
![](https://i.ytimg.com/vi/p56N-dN11zY/mqdefault.jpg)
14:36
Working with ZBrush and Substance Painter
![](https://i.ytimg.com/vi/D3bOwnkTAP4/mqdefault.jpg)
10:58
Cleaner Topology with Poly Group It - Zbrush 2021
![](https://i.ytimg.com/vi/zpFin2XmpXA/mqdefault.jpg)
34:57
Wide World of Water Shaders
![](https://i.ytimg.com/vi/zdoUI17Canw/mqdefault.jpg)
22:21
Texturing Skin in Substance Painter for Real Time Characters
![](https://i.ytimg.com/vi/piP90D6K4_M/mqdefault.jpg)
16:36
Avowed | PART 1 | 4K HDR
![](https://i.ytimg.com/vi/0SlWmk6c9i0/mqdefault.jpg)
8:56
Baking Maps using Substance Painter 2017 and Zbrush 4R8 - Part 06
![](https://i.ytimg.com/vi/OBEq8R_Ll9s/mqdefault.jpg)
9:09