Watch This Before Working on a Big Game in Unity
![](https://i.ytimg.com/vi/KPoeNZZ6H4s/mqdefault.jpg)
15:30
Giving Personality to Procedural Animations using Math
![](https://i.ytimg.com/vi/kVt0I6zZsf0/mqdefault.jpg)
22:59
Getting started with networking concepts
![](https://i.ytimg.com/vi/M64PQf5ydZc/mqdefault.jpg)
13:26
Breaking the No.1 Rule in Solo Game Development | Devlog 0
![](https://i.ytimg.com/vi/hQE8lQk9ikE/mqdefault.jpg)
24:20
The 6 Design Patterns game devs need?
![](https://i.ytimg.com/vi/20KHNA9jTsE/mqdefault.jpg)
10:35
Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog
![](https://i.ytimg.com/vi/6L3Z3JI1HvE/mqdefault.jpg)
19:00
I made a full GAME in 400 HOURS - this is how - in 19 minutes!
![](https://i.ytimg.com/vi/CHYxjpYep_M/mqdefault.jpg)
23:40
How Games Have Worked for 30 Years to Do Less Work
![](https://i.ytimg.com/vi/fqb9MfRqK9I/mqdefault.jpg)
8:40