Shovel Knight's Signature Moves
17:25
What Makes a Good Combat System?
22:35
Le World Design de Super Metroid | Boss Keys
9:21
Shovel Knight and Nailing Nostalgia
19:16
Making Hitman 2's Best Level
46:31
Shovel Knight Developers React to 42 Minute Speedrun
21:10
How Shovel Knight Was Made and Started as a Joke
19:18
The Two Types of Random in Game Design
17:32