New Ideas for Any-Angle Pathfinding
![](https://i.ytimg.com/vi/A60q6dcoCjw/mqdefault.jpg)
19:22
The hidden beauty of the A* algorithm
![](https://i.ytimg.com/vi/y1MG0BCf3UU/mqdefault.jpg)
30:13
LCM: The Ultimate Evolution of AI? Large Concept Models
![](https://i.ytimg.com/vi/anGdYJu_eH4/mqdefault.jpg)
14:21
Pathfinding in games. How to do it for 30k entities.
![](https://i.ytimg.com/vi/STjW3eH0Cik/mqdefault.jpg)
48:17
6. Search: Games, Minimax, and Alpha-Beta
![](https://i.ytimg.com/vi/OXwGp9YeuBg/mqdefault.jpg)
53:31
Charlie Snell, UC Berkeley. Title: Scaling LLM Test-Time Compute
![](https://i.ytimg.com/vi/Nz2_Z9hqrmM/mqdefault.jpg)
10:00
Posthoc: A Visualisation Framework for Understanding Search
![](https://i.ytimg.com/vi/KJtZARuO3JY/mqdefault.jpg)
57:45
Visualizing transformers and attention | Talk for TNG Big Tech Day '24
![](https://i.ytimg.com/vi/OBusUGlnmWI/mqdefault.jpg)
29:33