Shovel Knight's Signature Moves
17:25
What Makes a Good Combat System?
19:16
Making Hitman 2's Best Level
21:10
How Shovel Knight Was Made and Started as a Joke
13:35
Clockwork Games and Time Loops
14:05
What Makes Celeste's Assist Mode Special
10:04
Shovel Knight - Did You Know Gaming? Feat. Shesez (Boundary Break)
19:18
The Two Types of Random in Game Design
16:30