Memory Management in Go: The good, the bad and the ugly - Liam Hampton
![](https://i.ytimg.com/vi/eRVRioN4GwA/mqdefault.jpg)
19:39
¿Qué tipo de matemáticas deben saber los desarrolladores de juegos?
![](https://i.ytimg.com/vi/J6tLZHpm_z8/mqdefault.jpg)
11:46
La conexión oculta: cómo BSD dio vida a macOS
![](https://i.ytimg.com/vi/ZMZpH4yT7M0/mqdefault.jpg)
21:39
Understanding Allocations: the Stack and the Heap - GopherCon SG 2019
![](https://i.ytimg.com/vi/rRtihWOcaLI/mqdefault.jpg)
51:07
Obscure Go Optimisations - Bryan Boreham
![](https://i.ytimg.com/vi/5rjTdA6BM1E/mqdefault.jpg)
38:45
Efficient Debugging and Logging with OpenTelemetry in Go - Konstantin Ostrovsky
![](https://i.ytimg.com/vi/R3y2Lw2jczQ/mqdefault.jpg)
49:39
The 7 Deadly Sins for Gophers - John Gregory
![](https://i.ytimg.com/vi/NrW4SGNBdIY/mqdefault.jpg)
19:10
10. Memory Management [HPC in Julia]
![](https://i.ytimg.com/vi/zzAdEt3xZ1M/mqdefault.jpg)
27:30