Let's play with the jit.gl.bfg object - Funky Shape (Shaders)
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AMT - Let's Codebox in jit.gl.pix 01
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Let's Start with Jitter! - OpenGL in Max/MSP 01
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12.01 HPO in Deep Learning
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Learn the BASICS of Material Shading in BLENDER (Part 1)
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Rounded Neon Multicolored lines Animation Background Video | Footage | Screensaver
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Let's Create a Generative Running Terrain in Max/Jitter
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Visualising the Audio Spectrum in 3D - Max/MSP Tutorial
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