I refactored the entire game in 20 days! [Prismatica DevLog #12]

23:45
Super-accurate character collisions! [Prismatica DevLog #13]

25:15
Construí mi mini computadora ideal

17:08
Por qué la escalada que vemos en los AAA no tiene sentido

14:46
Avoiding Development Hell | Project Feline Devlog

19:05
Der dramatische Absturz von 5 Gum

16:29
Todas las presas son temporales

6:55
Why Are So Many Sh** Games Made in the Unity Game Engine?

15:01