Creative Shading Techniques | Copper Material Study with Arnold
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Optimizing Your 3D Scenes for Faster Rendering
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[TSC 05.04] The Fresnel Effect
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How to Create Realistic Microphone Textures in Maya/Arnold - Material Study
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MtoA 511 | Mixing and Layering with Arnold and Maya
18:08
How To Render Metallic Surfaces in Maya and Arnold | Anisotropic Shading
3:19
Arnold tutorial - Using the curvature shader in MtoA
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The Magic of Procedural Materials in Maya Arnold
43:36