bhauth - What makes Dungeon Crawl Stone Soup a good game?
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Dungeon Crawl: Stone Soup - Nicholas Feinberg
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Jeremiah Reid - Juice your Turns
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Brian Bucklew - Dungeon Generation via Wave Function Collapse
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Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG
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Get your game done: Experiences through the development of 13 roguelikes - Santiago Zapata
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Danny Day - Dynamic Event-Listeners in Desktop Dungeons
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Jason Grinblat - Procedural History in Caves of Qud
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