Adaptive Virtual Texture Rendering in Far Cry 4
48:58
Water Rendering in Far Cry 5
30:52
Efficient Texture Streaming in Titanfall 2
58:41
Batman | The Batmobile Documentary | Warner Bros. Entertainment
35:27
Slay the Spire: Metrics Driven Design and Balance
26:09
Procedural Grass in 'Ghost of Tsushima'
47:27
GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn
52:38
Der Inn: Neustart einer Lebensader | Paradiese aus Menschenhand | ARTE Family
58:29