2.3 Rotations in 3D

9:46
2.4 Derivatives of the Rotation Matrix

11:45
2.2 Rotation Matrices

22:01
Robotics 1 U1 (Kinematics) S3 (Rotation Matrices) P1 (Rotation Matrices)

5:59
Quaternions and 3d rotation, explained interactively

29:57
Euler's Formula Beyond Complex Numbers

18:21
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics?

8:07
Euler (gimbal lock) Explained

2:21:46