why WALL-JUMPING in platformers is so hard to code | Devlog #04
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17:06
Why I am NOT Making These Enemies
![](https://i.ytimg.com/vi/6D4rsqxqSIc/mqdefault.jpg)
14:46
China's slaughterbots show WW3 would kill us all.
![](https://i.ytimg.com/vi/REzxBzQlhuc/mqdefault.jpg)
6:22
What makes a good 2d platformer?
![](https://i.ytimg.com/vi/TE-z71I9Uk4/mqdefault.jpg)
23:36
Can I 100% Superliminal and Get a Refund?
![](https://i.ytimg.com/vi/ntwOAEBKcJI/mqdefault.jpg)
9:04
How Do Game Devs NOT Overscope??
![](https://i.ytimg.com/vi/1pvEQOA3ufk/mqdefault.jpg)
25:42
How Many Throws are Required to Beat Pikmin 1?
![](https://i.ytimg.com/vi/kn9b7VuVLrk/mqdefault.jpg)
3:34
making GAME MECHANICS for my indie game | Devlog #03
![](https://i.ytimg.com/vi/iS21Z6QXvPg/mqdefault.jpg)
14:53