Why Every Game Has A Skill Tree & How It Can Be Improved
20:39
Good Design, Bad Design Vol. 16: The Best and Worst of Video Game Graphic Design
57:30
I Spent A Year Secretly Retrying My Gaming Backlog
14:31
Analyzing 4 Types of Critical Hits (And How I Design My Tactics RPG)
8:48
Large Language Models explained briefly
17:19
Getting Real About My Game Development Journey
26:51
New divisibility rule! (30,000 of them)
23:00
The "Must Have" Board Games I Was Wrong About
8:08