the iron bomber has a bigger hitbox (& notes on pipe & sticky physics simulations)
8:52
the rare unbreakable sapper glitch
6:03
tf2’s syringe gun isn’t what it looks like...
4:40
sticky bombs will eventually detonate themselves
6:30
tf2’s huntsman hit detection is magnetic
4:15
tf2 projectiles have aim assist, & how you can miss without missing
6:18
how does tf2 decide who gets the assist?
8:55
how many files can you delete before tf2 breaks?
11:07