Teaching a computer to strafe jump in Quake with reinforcement learning
![](https://i.ytimg.com/vi/xBodLDT_yrg/mqdefault.jpg)
13:03
Better Quake strafe-jumping with genetic algorithms
![](https://i.ytimg.com/vi/bxientPsqRg/mqdefault.jpg)
13:12
Shedding light on Quake I and II lightmapping
![](https://i.ytimg.com/vi/eBU34NZhW7I/mqdefault.jpg)
44:12
DOOM’s Development: A Year of Madness
![](https://i.ytimg.com/vi/WmO2cdTU7EM/mqdefault.jpg)
10:00
The code behind Quake 3's overbounce bug
![](https://i.ytimg.com/vi/Dw3BZ6O_8LY/mqdefault.jpg)
20:41
Training an unbeatable AI in Trackmania
![](https://i.ytimg.com/vi/Z7Ngusj_3w8/mqdefault.jpg)
16:40
Why did we Abandon 4:3? | Nostalgia Nerd
![](https://i.ytimg.com/vi/Cxm4qaGTB0M/mqdefault.jpg)
11:58
Actually, Maybe There's Only 1 Game of Tic-Tac-Toe
![](https://i.ytimg.com/vi/v3zT3Z5apaM/mqdefault.jpg)
7:46