Subsurface Scattering & Sheen in 4.0 are awesome!
21:01
Variable Roughness: The Key to More Believable Materials using Layer Weight.
16:20
Improved Coatings in Blender 4.0
1:06
Node-it Teaser for Blender
13:32
Subsurface Modes & Anisotropy in 4.0
8:45
Subsurface Scattering: What is and How to Use in Blender
1:44:12
Hard Surface Topology (Why we struggle with topology & Where to start?)
22:07
What is the new 'IOR Level' material function in Blender 4.0?
22:29