Shigeru Miyamoto's 1999 GDC Keynote

1:28:30
Breaking Conventions with The Legend of Zelda: Breath of the Wild

1:03:24
2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games

3:11:31
Relaxing PlayStation 1 Music (Revamped)

58:58
Rare Shigeru Miyamoto Japanese TV Interview [Pikmin, How He Gets Ideas, Western Games, and more!]

2:00:44
Assassin's Creed Symphonic Adventure | WDR Funkhausorchester | WDR Rundfunkchor

51:13
The Importance of Nothing: Using Negative Space in Level Design

2:29:00
Skyrim - Music & Ambience

2:07:34