Sharing the love: making games with PICO-8
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59:34
PRACTICE 2018: Joseph White
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25:03
ScummVM Retrospective - Lessons learnt, from games preserved.
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8:19
4 controversial GameDev Mistakes that killed games - AVOID THESE
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53:41
Understanding Memory in PICO-8
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12:04
How we fit an NES game into 40 Kilobytes
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47:00
The Vulkan Graphics API - what it means for Linux
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53:20
Releasing a Pico-8 Game on Switch - an Interview with NuSan
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22:04