Quick Tip #33 : Rounded Edge Shader In MODO
![](https://i.ytimg.com/vi/z7uMGTARaWA/mqdefault.jpg)
6:44
Quick Tip #32 : Free Form Deformation (FFD) In MODO
![](https://i.ytimg.com/vi/KUs8kkHUhN0/mqdefault.jpg)
20:29
Anatomy of a Normal Map : What's Inside and What It Means
![](https://i.ytimg.com/vi/i70VFJW8RB4/mqdefault.jpg)
17:18
Quick Tip #14 : UV Unwrapping In MODO
![](https://i.ytimg.com/vi/sd-YIyLZ1TY/mqdefault.jpg)
29:49
MODO's Occlusion Shader In-Depth -- Part 1
![](https://i.ytimg.com/vi/xnD3DypIaF4/mqdefault.jpg)
20:17
Quick Tip #30 : High Poly Meshes Without SubD
![](https://i.ytimg.com/vi/igDU0_R_oOM/mqdefault.jpg)
19:00
Elon Musk's Grok3 Just STUNNED The Entire AI Industry (Beats Everything)
![](https://i.ytimg.com/vi/wfPJtjV7MOs/mqdefault.jpg)
33:40
Using Modern Tools For Classic Quake Level Design
![](https://i.ytimg.com/vi/pFZLITaAsS8/mqdefault.jpg)
18:29