Procedurally Generating History in Caves of Qud
1:04:21
End-to-End Procedural Generation in Caves of Qud
31:49
Jason Grinblat - Procedural History in Caves of Qud
59:01
Narrative Sorcery: Coherent Storytelling in an Open World
35:01
Brian Bucklew - AI in Qud and Sproggiwood
22:17
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
31:08
Jason Grinblat- Before you Fix a Leak, Ask if it's a Fountain
1:30:43
Evolution of software architecture with the co-creator of UML (Grady Booch)
47:49