Pitch Conservation & Yaw Velocity Conservation
12:01
How Holding Objects Really Works
15:08
Vertical Speed Conservation (VSC)
22:00
Miscellaneous Observations
20:41
How Optimizations made Mario 64 SLOWER
13:06
WDW Top O' the Town 0xA using a Heave-Ho
19:39
TAS Explained: Super Mario Bros. 3 in 0.2 seconds
4:41
Units, Speed, & Sense of Scale
33:14