Opening Bedrock Minecraft to Extensibility / Jason Cahill, Minecraft
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34:41
How to build a successful Battle Royale game in a few months / Jami Laes, Futureplay Games
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36:49
Gameplay components caching / Alexander Balakshin, Sperasoft
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12:23
Generative AI's Greatest Flaw - Computerphile
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53:47
Bringing Ray-tracing into Remedy‘s Northlight Engine / Tatu Aalto, Remedy
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3:30
WE FINALLY HAVE FALLEN TREES.
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53:45
UX and Cognitive Science in Game Design/ Celia Hodent, Game UX Consultant
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48:51
Claude 3.7 is pure insanity
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22:29