Normal Vectors and Their Applications in Computer Graphics
18:52
Godot's Quaternion Variant is Beautiful (and misunderstood)
8:23
Rotations in 3D Graphics With Quaternions
12:49
The real world applications of the dot product
7:39
8: Tangent and Normal Vectors - Valuable Vector Calculus
20:57
Atari's Quadrascan Explained
12:15
3D Basics - What are Normals?
21:00
How do Video Game Graphics Work?
12:03