MMC2 Magic - How Punch-Out's Graphics Work
18:06
Action 52 - A Bit of History & A Bit of ROM Archaeology
15:00
The Garbage Sprites in Strider (NES) - Behind the Code
20:00
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
17:24
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
17:35
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
40:59
Reverse Engineering Game Code from the Neutral Zone
14:33
Programming a 40KB NES Game (in Assembly)
18:37