Microfacet BRDF: Theory and Implementation of Basic PBR Materials [Shaders Monthly #9]
39:17
Importance Sampling: Image-based Lighting of a Lambertian Diffuse BRDF [Shaders Monthly #10]
1:00:06
Blinn Phong Shading: Theory and Implementation [Shaders Monthly #4]
27:18
Materials and Physically Based Rendering // Ray Tracing series
35:00
The Secret Behind Photorealistic And Stylized Graphics
27:30
Forward and Deferred Rendering - Cambridge Computer Science Talks
1:06:27
Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading
9:24
Ray Tracing Essentials Part 6: The Rendering Equation
38:35