'Mainstream' UX and Games UX - Alistair Greo, Player Research
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28. Games User Research (ft. Steve Bromley)
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Designing Text UX for Effortless Reading
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UX without UI — Creating User Experiences in Action Games
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No Mavericks, No Martyrs: Sustainable, Collaborative Production
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Understanding Visual Design Principles | Google UX Design Certificate
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Bridging the Gap Between UX Principles and Game Design
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Games User Research: A World of Warcraft Case Study - Dan Jenrette
10:04