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Magic Market | Procedural Rocks 2 | Tool Generation
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I Remade Avatar Water VFX in 100 Hours
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How to make next-level procedural materials in Blender
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Working with Noises in VOPs & Creating Rock Generator – Houdini Attributes and VOPs ep. 10
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Magic Market | L-Systems
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The Math behind (most) 3D games - Perspective Projection
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