Global Illumination in Tom Clancy's The Division
![](https://i.ytimg.com/vi/H1MLtML0np0/mqdefault.jpg)
47:37
Lessons Learned Creating UI for The Division
![](https://i.ytimg.com/vi/AribqDLdIwo/mqdefault.jpg)
1:00:28
Precomputed Global Illumination in Frostbite | GDC 2018
![](https://i.ytimg.com/vi/21tuY2HhH8E/mqdefault.jpg)
7:59
In-Memory Databases Explained – Lightning-Fast Data for Modern Applications
![](https://i.ytimg.com/vi/hYh7j-jgqcQ/mqdefault.jpg)
1:18:45
Tom Clancy's The Division (Full Soundtrack) / Ola Strandh
![](https://i.ytimg.com/vi/ToCozpl1sYY/mqdefault.jpg)
47:27
GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn
![](https://i.ytimg.com/vi/Vre9qqoEBpE/mqdefault.jpg)
58:22
Blending Autonomy and Control: Creating NPCs for Tom Clancy's The Division
![](https://i.ytimg.com/vi/yEkryaaAsBU/mqdefault.jpg)
35:10
Tech Focus: Global Illumination - What It Is, How Does It Work And Why Do We Need It?
![](https://i.ytimg.com/vi/2GYXuM10riw/mqdefault.jpg)
33:54