Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering
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1:10:00
A Deep Dive into Nanite Virtualized Geometry
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52:31
Large-Scale Global Illumination at Activision
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33:54
Radiance Caching for Real-Time Global Illumination
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18:09
Better Mountain Generators That Aren't Perlin Noise or Erosion
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8:52
When Your Game Is Bad But Your Optimisation Is Genius
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4:08
Large Scale Terrain Rendering - Bachelor Thesis
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14:26
Ocean waves simulation with Fast Fourier transform
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47:39