Contra - Behind the Code

28:28
Zelda 2 - Behind the Code

18:06
Action 52 - A Bit of History & A Bit of ROM Archaeology

24:06
Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code

24:09
NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1

20:29
The Hidden Source Code in Dragon's Lair (NES)

18:37
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code

11:54
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code

17:35