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Skyrim's Opening - How NOT to Start a Game - Extra Credits
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Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits
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Why Games are Designed to Leave You Wanting
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The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits
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A͏s͏mongold Reacts to "Challenging vs Punishing Games - When Difficult Is Fun" | By Extra Credits
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Easy Games - What Happened to Hardcore Games? - Extra Credits
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Games Industry Bubble
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