Lo que podemos aprender de Doom | Game Maker's Toolkit
11:49
Encontrando la Diversión en las campañas FPS | Game Maker's Toolkit
12:32
The Secret of Mario's Jump (and other Versatile Verbs)
12:31
The 4 "P"s of DOOM's Amazing Combat
16:37
Programming a first person shooter from scratch like it's 1995
13:31
Balatro's 'Cursed' Design Problem
18:22
A 20 Year Old DOOM Record Was Finally Broken
10:10
Anatomy of a Side Quest: Beyond the Beef
18:28